Mobile games with
a dose of ethics.
No ads. No timers. No way to lose. Just genuinely relaxing puzzle games, made because the world could use a few more of them.
No ads. Ever.
Not now, not later. We're not selling your attention.
No time constraints
Play for ten seconds or ten minutes. No clock is watching.
No way to fail
Puzzles to enjoy, not punish. Take as long as you like.
Fun.
That's the whole point, really.
Forwardcharm Games was started by James Thomas, who thought that mobile games could do with a dose of ethics. These games don't make any money — they're just supposed to make the world a tiny bit better.
Forwardcharm Traffic
Tap cars to guide them through the grid and off the board. No timer, no fail state, no pressure — just a satisfying puzzle at your own pace, with new layouts every level.