Mobile games with
a dose of ethics.
No ads. No timers. No way to lose. Just genuinely relaxing puzzle games, made because the world could use a few more of them.
No ads. Ever.
Not now, not later. We're not selling your attention.
No time constraints
Play for ten seconds or ten minutes. No clock is watching.
No way to fail
Puzzles to enjoy, not punish. Take as long as you like.
Fun.
That's the whole point, really.
Forwardcharm Games was started by James Thomas, who thought that mobile games could do with a dose of ethics. These games don't make any money — they're just supposed to make the world a tiny bit better.
Dish Restore
Swipe away the grime to reveal a beautifully restored dish underneath. No timer, no fail state — just a satisfying clean, one dish at a time.
Street Cleaner
Drive a street sweeper through a procedurally generated town, clearing litter at your own pace. No timer, no fail state — just a tidy town waiting to happen.
Forwardcharm Unparking
Swipe parked cars out through the ring road to clear the lot. No timer, no fail state — just a satisfying puzzle at your own pace.
Forwardcharm Traffic
Tap cars to guide them through the grid and off the board. No timer, no fail state, no pressure — just a satisfying puzzle at your own pace, with new layouts every level.